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Fallout Mr. Handy #2 (Brother Vinni) by JordanGreywolf Fallout Mr. Handy #2 (Brother Vinni) by JordanGreywolf
Resin 28/32mm scale gaming miniature manufactured by Brother Vinni (of Russia), assembled and painted in craft acrylics, with slight modifications.

This is another Brother Vinni "Nuclear Sandlot Flying Bot (bot-fly)" miniature assembled and painted up for a future Fallout campaign -- and for a couple of Fallout-themed Savage Worlds RPG scenarios at Necronomicon Sci-Fi/Fantasy/Horror/Gaming Convention this upcoming weekend (October 28-30, 2016).

The resin is remarkably resilient for its size, but not indestructible.  I ran into some trouble when assembling the "eye stalks" on the robot, and ended up breaking a couple of them.  In order to salvage this, I ended up re-positioning the segments in an attempt to portray all three "eye stalks" as facing forward rather than just pointing off every which way.  The arms are modified, inspired by standard Mr. Handy robot attachments from the Fallout franchise, using a translucent plastic flame segment from a HorrorClix "Fire Breather" miniature for the flamethrower, and then a small watch gear and some putty for the cutting blade.

Background elements include some Hot Wheels track and playset pieces that I repainted and touched up with a bit of putty (to add some "post-apocalyptic damage" cracks and grime), and a building from a Spiderman game/playset in the background.
:icontwosheds1:
twosheds1 Featured By Owner Oct 24, 2016  Hobbyist Digital Artist
Great job! My son plays Fallout, and he approves.
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Oct 24, 2016  Hobbyist Digital Artist
Yay!  I've wasted tons of time on Fallout 4. (And Fallout 3 ... and Fallout: New Vegas ... and I need to eventually go back to Fallout and Fallout 2 just for the proper experience.)  

I think I've spent the most time just messing around building settlements.  Virtual construction set -- Whee!  (Although the interface could use major work.  I keep cheating and using console command "modpos" to get the walls, floors, etc., closer to where I want, since very little seems to snap into place quite right, and the dimensions of the ruined buildings we're given to start from don't quite line up with the dimensions of the modular pieces used to build upon them.)
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Submitted on
October 23, 2016
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