Shop Mobile More Submit  Join Login
About Digital Art / Hobbyist T. Jordan "Greywolf" PeacockMale/United States Recent Activity
Deviant for 3 Years
Needs Core Membership
Statistics 453 Deviations 1,711 Comments 12,646 Pageviews

Newest Deviations

Random Favourites


Vanja, Warpwolf Stalker (Reaper Bones Conversion) by JordanGreywolf
Vanja, Warpwolf Stalker (Reaper Bones Conversion)
Reaper Bones #77100, "Vanja, Fire Giant Queen" plastic gaming miniature, modified with Apoxie Sculp {sic} two-part epoxy putty, painted with acrylics, mounted on a 50mm round lipped plastic game base.

I modified the "Fire Giant" model to serve as a proxy for a female Circle Orboros warpwolf ("stalker" type, hence the muzzle and weapon) for a friend's upcoming Iron Kingdoms Unleashed RPG campaign.  I noticed that the "Fire Giant" model is about the same size as the standard Privateer Press "Warpwolf" model kit, but stocky enough that I thought it would be a better fit for a conversion to represent a wolf-like humanoid anthropomorphic battle-beast than some svelte 54mm scale female fantasy figure with some ears, muzzle, and tail slapped on.

The weapon heads on the double-bladed spear have been swapped in the course of boring out the haft of the "weapon" and inserting some wire to straighten out the plastic (and resist further warping in storage) -- simply because I forgot which weapon head went where.  I sculpted some twisty "roots" and Circle Orboros style rune stones for the base in order to hide the joining point between the original integral plastic base and the 50mm round base I was putting it on for use with the IKRPG game.  The pointy ears and "muzzle" are likewise added with putty.  "Fur" details are just stippled onto the original figure's "skin" areas with several shades of grey acrylic paint.
Reaper #02763 Shrend - Alligator Man by JordanGreywolf
Reaper #02763 Shrend - Alligator Man
Pewter gaming miniatures (4 copies of Reaper Miniatures #02763, "Shrend, Alligator Man," sculpted by Jason Wiebe) based on 40mm square "monster" plastic bases, painted in acrylics.  The background piece is a resin "Barbarian Longhouse" terrain piece from Grendel-Scotia Miniatures, also painted in acrylics, while the base is a terrain board made from insulation board foam (AKA "the pink stuff") coated in latex house paint, touched up with air-dry clay, and then fixed up with assorted acrylics, and assorted flocking.  Jason Wiebe is one of my favorite Reaper sculptors, and he's made quite a few wonderful "beastman" type miniatures that have come in useful for a variety of RPG settings over the years.

The original "Shrend" mini has arms and a head that are separately-cast pieces, offering some slight variety in the ways in which the parts can be attached for some semblance of alternate posing.

I originally painted these up to represent "Children of Sobek" (anthropomorphic crocodile men) for a very strange supernatural adventure in a "Pirates of the Spanish Main" RPG campaign (Savage Worlds) wherein the privateer crew visited Alexandria, Egypt.  More recently, I dug these out of a box to start refurbishing them (re-basing on 40mm round lipped bases, cleaning up "dings and dents" and such) to use them to represent "Gatormen" for an Iron Kingdoms Unleashed RPG campaign.  (They're comparable in size to the "Longchops" Gatorman mini who comes with the Unleashed Adventure Kit boxed set.)
Iron Kingdoms Mercenary Company Badge by JordanGreywolf
Iron Kingdoms Mercenary Company Badge
Custom mercenary badge/logo for the player characters in the Iron Kingdoms RPG campaign I'm presently running, done in Photoshop with several applications of layer style effects (emboss, inner/outer glow) to give a faux "lacquered badge" look.  The symbols were made by using the polygonal option of the lasso tool and then just filling the area solid (and mirror-flipping as necessary for symmetry, then rotating to position), while the rampant wolf was drawn freehand on the tablet (looking at a number of "rampant" beasties online for reference).

The players in my group came up with the idea of having a symbol for the group where some symbols around the edges would represent the core members, and the area in center would be changed as necessary to represent their present long-term employer.  So, at top is an abstract flask to represent the party's alchemist, then clockwise: wrench (arcane engineer), gear (group's commander, who has a "clockwork" body), pistols (gun mage), axe (dwarf warrior).  In the center, the rampant wolf is to represent their present benefactor, Ivan (patterned after the simpleminded protagonist of "Ivan and the Grey Wolf / Ivan and the Fire Bird"), while the field of red reflects that their mercenary charter is filed with the nation of Khador.

I've used a version of this without all the layer effects (a "flat color" version), printed at very small size (.5" diameter and less) to make simple "decals" to apply to such things as the shield of a game miniature used to represent the group's heavy steamjack, and the model for their supply wagon.

Iron Kingdoms, Khador, and Warmachine are trademarks of Privateer Press.
'Dragons Don't Share' Terrain - Top View by JordanGreywolf
'Dragons Don't Share' Terrain - Top View
Reaper Bones #77381 "Dragons Don't Share" diorama set -- plastic terrain base pieces painted up in acrylic paints, with some flocking, and a bit of epoxy putty for gap-filling.

The complete "Dragons Don't Share" set includes a dragon and several "adventurer" pieces, but here I just have the base terrain elements, used for tabletop gaming decor.  The piece is pretty much painted up with an undercoat of mid-tone grey acrylic, and then I applied several mixes of a dark grey wash, occasionally mixing in splotches of watered-down dark grey-green or rusty brown, and alternating with light grey dry-brushing (once the washes had dried), to give the stone a varied and weathered look.  The "earth/dirt" areas of the base (the smoother segments of plastic at the bottom and along the edges) were painted with a grey-brown acrylic mix, and then I sprinkled on "earth-tone" flocking before the paint dried -- essentially using the paint itself as "glue" (but without the resulting shine from using more conventional craft glue).

The really nice thing about this set is that it's cast in a durable, slightly flexible plastic, so it can weather a bit of abuse, and is far more suitable for transporting to conventions, etc., than more fragile structures made out of foam, casting concrete, papercraft, craft wood, etc.  I do have a problem with paint wearing off fairly easily on the high points, but there's enough of a "pitted" texture that even then those points still look a little "dirty" and can pass for just another shade in the weathered stone.  (Still, I expect I'll have to do a bit of touch-up work now and again.)
Clockwork Dragons Don't Share by JordanGreywolf
Clockwork Dragons Don't Share
Reaper Bones #77381 "Dragons Don't Share" plastic terrain diorama pieces, painted up in acrylics (and touched up with epoxy paint), serving as a backdrop for assorted painted game miniatures for my Iron Kingdoms RPG campaign.  (Miniatures are an assortment of Reaper "Bones" plastic models, Mage Knight game pieces, and Privateer Press "Warmachine" models, with assorted other bits in the background.)
Recently, I've helped out with a few "figure flat" illustrations for the sci-fi/cyberpunk setting of "Interface Zero 2.0" (from Gun Metal Games), and I also wrapped up a sci-fi/horror campaign using a slight variation on the same setting.  (I was using the beta test rules, so some of the details of my setting were put together before all of the "fluff" came out for the proper IZ setting.  My version of Ceres, for instance, is a bit more remote and claustrophobic and horror-appropriate than the version that appears in the space supplement for IZ 2.0.)

Anyway, some of my more recent uploads are samples of the "flat art" done for a project related to that for the IZ 2.0 Kickstarter.  The idea is that, in lieu of having 3D miniatures, you might use little paper fold-ups that have pictures of characters and creatures to represent their positions on the table.  The artwork would end up being shrunk down to about 1" to 1.25" tall, so it's okay that it's a bit rough and sketchy.  Some of them suffer a bit more than others for being blown up large enough to show off here, so I'm definitely not sharing the whole lot of them.

Interface Zero 2.0 is a trademark of Gun Metal Games ( ).
Savage Worlds is a trademark of Pinnacle Entertainment Group ( ).


JordanGreywolf's Profile Picture
T. Jordan "Greywolf" Peacock
Artist | Hobbyist | Digital Art
United States
Concept illustrator, word processing specialist, layout editor, and miniatures gamer (among other things).

AdCast - Ads from the Community


Add a Comment:
carpenocturne Featured By Owner Dec 14, 2013  Student Filmographer
:iconzeecaptainplz: Zee Captein would like to thank you for supporting his army with your delicious favorite!
billking Featured By Owner Jul 16, 2013
thanks 4 the fave.
lady-cybercat Featured By Owner Mar 13, 2013  Professional Traditional Artist
Oh hey! I didn't know you had a DA account!
CanRay Featured By Owner Jan 29, 2013  Professional Writer
We going to see any of your Savage Worlds Ghostbuster stuff?
Arnolf Featured By Owner Jan 2, 2013  Hobbyist Artisan Crafter
Nice work on zombicide figurines !
I started yesterday to paint mine
JordanGreywolf Featured By Owner Jan 3, 2013  Hobbyist Digital Artist
Thanks! I need to find the time to get back to painting the rest of my figures. I've put some detail into the heroes, but for the zombies themselves, I haven't really done more than to just slap on some basic colors (for variety) and apply some washes.
Arnolf Featured By Owner Jan 3, 2013  Hobbyist Artisan Crafter
There are so much zombie that this is quite hard to paint them all, I've painted only two of them yet !
JordanGreywolf Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Exactly! That's why I've tried to go through the minis all-at-once, basically -- though I'm not sure that it's really the better way of doing it. In other words, I take the whole mess of zombies, and base coat them. Then, get out the grey-blue "jean" color and go down the line and find what minis can use that color, and paint some in. Then let's get out the brown. Etc. Got everything roughly covered? Black acrylic wash all down the line. Etc. Not a one of them is FINISHED, but at least all of them are somewhere along in the process, and I think it makes them look better on the table than if I had a few finished and all the rest of them *not* finished. (At least, that's my theory.)

On the other hand, it remains to be seen whether I'll actually ever finish the lot of them, or whether I'll just keep stringing the whole thing along. (There is a certain advantage, a MEASURE OF PROGRESS in doing one mini at a time, so I can say with certainty how many are DONE, versus a very hard-to-quantify estimate of how far in the *process* I am with the whole lot at once.)
(1 Reply)
Silverweed91 Featured By Owner Nov 19, 2012
Wow, it's amazing to find you on dA! I bumped into your Unicorn gallery sort of two years ago, and I loved it since then! Then, one year later, I became a brony, and now I discover you draw MLP stuff too! It's just too awesome *-*
I really love your art, your unicorns are gorgeous ^3^
JordanGreywolf Featured By Owner Nov 28, 2012  Hobbyist Digital Artist
Thanks! I'm glad you appreciate it. I have some nieces and cousins who are really into MLP, so I've gotten a few requests -- plus, one of my fellow gamers has run a "Ponyville Horror" (Call of Cthulhu/MLP crossover) adventure as a gag at "RavenCon" in the Carolinas, and I drew up some designs of PCs and NPCs as paper figures for the game. I actually have a few "pony adventurer" designs I need to get around to finishing up in Adobe Illustrator, so I can put together a pdf of paper figure flats of "generic pony adventurers."
Add a Comment: