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About Digital Art / Hobbyist T. Jordan "Greywolf" PeacockMale/United States Recent Activity
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Chieftain Rainmaker (Iron Kingdoms Gatorman) by JordanGreywolf
Chieftain Rainmaker (Iron Kingdoms Gatorman)
32mm scale gaming miniature conversion of Reaper Bones #77231 "Rugg, Bugbear Leader" and Reaper #0263 "Shrend, Alligator Man," along with pieces from Games Workshop Warhammer Fantasy (dwarf battle banner) and Wargames Factory Roman Legion (legion battle standard), wire, and putty.

The figure is built up around "Rugg, Bugbear Leader," a "Bonesium" plastic figure with a very stout structure, left hand pointing in a commanding gesture, and right hand holding a banded and spiked beatstick.  The head and tail are from "Shrend, Alligator Man," blended, gap-filled, and with seams concealed with a good amount of epoxy putty (including the lumpy shoulder guard and thick necklace/amulet).  The battle banner was a spare bit from a Warhammer Fantasy dwarf set, with some wire for the banner pole (to make the figure more resilient when stored, in case the banner might get bent), while the Roman Legion banner pole pieces were used to add baubles and bits to the figure's jewelry.

This was put together for an Iron Kingdoms Unleashed RPG campaign run by a friend.  I got word that, as we're approaching the ending of the campaign, the chieftain father of our group's leader (a mighty gatorman warrior named "Sharptooth") would show up and give us our final (for the campaign) quest.  (We also had a friend visiting from out of town, and he would have the opportunity to play this character, rather than just relegating it to NPC status.)  


Rather than just digging out a random "gatorman" mini to represent this special character, I decided to do a special conversion.  "Sharptooth" is distinctive for having a battle banner on his back, so I figured it ought to be a trait that runs in the family.  Furthermore, one cultural trait of Gatormen in the Iron Kingdoms setting is that they tend to collect trophies from other sapient species.  Since the chieftain ought to be especially accomplished, I went with the dwarf banner, littered as it was with various bits and baubles (trophies?) hanging from it.

The character's name was given as "Chief Rainmaker."  I didn't imagine that swamp-dwelling gatormen would be *terribly* concerned about the rain, but I was inspired to treat it as a sort of euphemism.  That is, he's called "Chief Rainmaker," because when he goes berserk in battle, *it rains blood*.  To illustrated this, I tried painting some stylized (gator) teeth on the banner, with a stylized breaking bone, and then some "red blood drops" radiating outward.

The background terrain element is the base of another Reaper Bones figure, Kaladrax (#77192) -- a gigantic skeletal dragon.  I end up using the decorative base as "scatter terrain" in games far more than I have need for a gigantic skeletal dragon.

Also, the grass texture is actually a printed gaming mat (on a material similar to what's used in mouse pads, only a lot larger).  It looks surprisingly convincing for grass, save for the slight moire pattern effect that tends to show up in digital photos, and the faint texture of the mat itself (which probably does more to give the game away).
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Mister Handy Trusts Abraxo! by JordanGreywolf
Mister Handy Trusts Abraxo!
Resin 28mm-scale game miniature from Brother Vinni -- "Nuclear Sandlot Flying Bot" -- modified with a spare clock gear (for saw blade attachment), flame element (from HorrorClix "Fire Breather" miniature), and paper "Abraxo" box, with a Bachmann Plasticville O-scale Diner in background, modified with acrylic paints, printed paper elements, and clear blister plastic (for "broken window" effects), on printed paper base.

This is a miniature painted up as a "Mister Handy" robot for a friend who is running a Fallout-themed game scenario at GenCon 2016, using the Fantasy Flight Games Star Wars rules system.  (I also plan on running my own Fallout-themed games for Necronomicon, but I'll be using the Savage Worlds RPG system.)  I imagine that the poor robot has taken on the unenviable task of cleaning up a post-apocalyptic roadside diner.  No matter how much he trusts Abraxo, probably most of the "cleaning up" will involve his flame and saw attachments versus the radroaches taking up residence inside, and it's questionable whether the delapidated diner will still be standing once it's all over with.

Fallout is a trademark of Bethesda Softworks LLC.
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Roadrunner Memories 2016 by JordanGreywolf
Roadrunner Memories 2016
An illustration of a couple of roadrunners looking through a family album, drawn for my grandparents for the 2016 family reunion.  My grandmother's favorite animal is a roadrunner, so therefore cartoony "roadrunners" have been something of a mascot for our family reunions.  Due to various reasons (expense, stress, everyone getting scattered to the four winds and hence a lot of travel being involved) this was to be our last extended-family reunion this year.
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Fallout 3's Lone Wanderer in 28mm heroic scale by JordanGreywolf
Fallout 3's Lone Wanderer in 28mm heroic scale
Resin "heroic 28mm" scale game miniature sculpted and manufactured by Brother Vinni, assembled, modified with epoxy putty, painted in acrylics, to resemble the iconic "Lone Wanderer" depiction of the protagonist from Fallout 3.  (Fallout is a trademark of Bethesda Game Studio.)

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The Brother Vinni miniature is pretty straightforward to assemble compared to many of the other "Nuclear Sandlot" offerings, with only the arms as separate pieces to attach.  The right arm, resting as it is against the body, has enough contact area for the joining pieces that it can just be glued on, whereas the left arm requires pinning for a sturdy anchor point.  Unlike any of the other figures from Brother Vinni's "Nuclear Sandlot" that I've assembled, this figure has an integral "rock" attached at the base of the feet, allowing for the contrapposto pose (and also making it a bit easier to base this figure without having to delicately drill pinning holes).

Modifications include using some Apoxie Sculpt epoxy putty to add the off-hand shoulder pad and attached bandoleer strap, in order to look more like the depiction of the Lone Wanderer in Fallout's timeline canon.  Fortunately, Vault 101 means I had a relatively easy time free-handing the number on the back of the vault suit, but I didn't even attempt to do it on the collar.

For the base, the sign is just a printed paper image, though I used some "pumpkin orange" and "graphite grey" to stipple the back for a quick shorthand "rusty metal" look rather than leaving bare paper.  I took a spare pewter casting sprue (I keep these things in my "bits box" for scrap) and used it for the bent sign post, giving it a similar pumpkin-orange-and-graphite-grey paint job.
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Nuka Break: Brother Vinni Nuclear Sandlot Sniper by JordanGreywolf
Nuka Break: Brother Vinni Nuclear Sandlot Sniper
"Heroic" 28mm-scale resin game miniature (sculpted and manufactured by Brother Vinni of Russia), assembled, based, slightly modified, and painted in acrylics, with printed paper elements intended to convey a "Fallout"-based theme.  ("Fallout" is a trademark of Bethesda Game Studio.)

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My primary modification to the miniature was to add an attempt at a "Nuka Cola" bottle to the off-hand.  Due to the way the miniature is assembled, there is some slight variation possible in which way the arms are attached, and although most references I've seen of this model have the left hand positioned to rest against the hip, I ended up with it out as if holding something.  I decided to make the "something" be a bottle of Nuka-Cola.  

I used a plastic disposable precision-application tube (for applying super glue, etc.) to make the bottle -- more specifically, by taking advantage of its tapered shape and varying width by having a very thin needle to serve as the neck (and to fit through the hole drilled in the hand to anchor it in place, but also a thicker section that would fit around the thinner needle to make the bottle -- and I painted the interior of this section brown in hopes that it would given the illusion of a glass bottle filled with soda.  The proportions look a bit off now that I've actually taken a photo but ... eh, I was working in miniature.
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Recently, I've helped out with a few "figure flat" illustrations for the sci-fi/cyberpunk setting of "Interface Zero 2.0" (from Gun Metal Games), and I also wrapped up a sci-fi/horror campaign using a slight variation on the same setting.  (I was using the beta test rules, so some of the details of my setting were put together before all of the "fluff" came out for the proper IZ setting.  My version of Ceres, for instance, is a bit more remote and claustrophobic and horror-appropriate than the version that appears in the space supplement for IZ 2.0.)

Anyway, some of my more recent uploads are samples of the "flat art" done for a project related to that for the IZ 2.0 Kickstarter.  The idea is that, in lieu of having 3D miniatures, you might use little paper fold-ups that have pictures of characters and creatures to represent their positions on the table.  The artwork would end up being shrunk down to about 1" to 1.25" tall, so it's okay that it's a bit rough and sketchy.  Some of them suffer a bit more than others for being blown up large enough to show off here, so I'm definitely not sharing the whole lot of them.

Interface Zero 2.0 is a trademark of Gun Metal Games ( www.gunmetalgames.com ).
Savage Worlds is a trademark of Pinnacle Entertainment Group ( www.peginc.com ).

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JordanGreywolf
T. Jordan "Greywolf" Peacock
Artist | Hobbyist | Digital Art
United States
Concept illustrator, word processing specialist, layout editor, and miniatures gamer (among other things).
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:iconardashir:
ardashir Featured By Owner Dec 10, 2015
Happy Birthday, Jordan!
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Dec 11, 2015  Hobbyist Digital Artist
Thanks!  :)
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:iconcarpenocturne:
carpenocturne Featured By Owner Dec 14, 2013  Student Filmographer
:iconzeecaptainplz: Zee Captein would like to thank you for supporting his army with your delicious favorite!
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:iconbillking:
billking Featured By Owner Jul 16, 2013
thanks 4 the fave.
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:iconlady-cybercat:
lady-cybercat Featured By Owner Mar 13, 2013  Professional Traditional Artist
Oh hey! I didn't know you had a DA account!
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:iconcanray:
CanRay Featured By Owner Jan 29, 2013  Professional Writer
We going to see any of your Savage Worlds Ghostbuster stuff?
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:iconarnolf:
Arnolf Featured By Owner Jan 2, 2013  Hobbyist Artisan Crafter
Nice work on zombicide figurines !
I started yesterday to paint mine
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Jan 3, 2013  Hobbyist Digital Artist
Thanks! I need to find the time to get back to painting the rest of my figures. I've put some detail into the heroes, but for the zombies themselves, I haven't really done more than to just slap on some basic colors (for variety) and apply some washes.
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:iconarnolf:
Arnolf Featured By Owner Jan 3, 2013  Hobbyist Artisan Crafter
There are so much zombie that this is quite hard to paint them all, I've painted only two of them yet !
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Exactly! That's why I've tried to go through the minis all-at-once, basically -- though I'm not sure that it's really the better way of doing it. In other words, I take the whole mess of zombies, and base coat them. Then, get out the grey-blue "jean" color and go down the line and find what minis can use that color, and paint some in. Then let's get out the brown. Etc. Got everything roughly covered? Black acrylic wash all down the line. Etc. Not a one of them is FINISHED, but at least all of them are somewhere along in the process, and I think it makes them look better on the table than if I had a few finished and all the rest of them *not* finished. (At least, that's my theory.)

On the other hand, it remains to be seen whether I'll actually ever finish the lot of them, or whether I'll just keep stringing the whole thing along. (There is a certain advantage, a MEASURE OF PROGRESS in doing one mini at a time, so I can say with certainty how many are DONE, versus a very hard-to-quantify estimate of how far in the *process* I am with the whole lot at once.)
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