Plastic Dreamblade miniature re-based and touched up with acrylics in order to represent an otherworldly "umbral" spirit (also known as an "Infernal") for a recent Iron Kingdoms RPG scenario. (Original miniature: "Chrysalis Spinner," Base Set.)
There are several official Iron Kingdoms miniatures to represent infernals (Umbral Warriors, Umbral Assassins, etc.), but a lot of the old d20 IKRPG artwork shows these entities as semi-amorphous, with lower bodies or hair or extremities drifting off like wisps, suggesting that they aren't QUITE solid in this reality. The minis, however, look rather conventional, and when painted up make Infernals/Umbrals just look like "goth" types who like to dress all in black, sometimes with skullcaps, with bleach-white faces -- perhaps really caking on the makeup, or just in need of a bit more sun. For the nature of this encounter, I wanted a mini that emphasized how NOT-human they were, even while keeping some of the more recognizable features. The fact that it looks kind of fairy-ish works fine for me; the original faerie-folk of legend weren't the sort to be dealt with lightly.
Basically, the "Infernals" in the Iron Kingdoms setting are extra-dimensional entities who can warp reality and trade in souls, and follow a very peculiar set of rules when making such arrangements. What they *do* with souls is pretty horrific, basically ripping them into segments -- within which the original soul still has some fragment of tormented self-awareness -- and fashioning those segments into warped creations, including monstrosities known as "decaconscripti." In game terms, a player-character could theoretically agree to give up a "portion" of his soul in exchange for some sort of power that would otherwise be impossible to get (say, the granting of the gift of spellcasting), and the only immediate thing the player is going to see is a permanent decrease in a few stats. However, there's always some sort of hidden extra cost, largely because it's pretty much impossible to exactly phrase the "contract" such that it can't be exploited in some way to make you end up regretting it (or, worse, tempted to come back and try to renegotiate). It's one of those rare cases where a couple of ranks in "Law" are absolutely essential -- and even then, that only helps to *minimize* the damage.
E.g., you gave up a bit of your intellect? Well, yes, right now we'll represent that by dropping your INT by 1. Not so bad, is it? Ah, but the PART of your intellect that was taken? Congratulations! You can now make no sense of written words or symbols, thus rendering certain skills nigh useless -- and of course you only discover this once you next try to read something, and it looks like meaningless gibberish, even though you wrote it YOURSELF. ARGH! (Short version: It's best not to deal with Infernals. They're this setting's version of the cruel genie who twists the meaning of every wish. It's just EXPECTED.)
This Dreamblade miniature -- originally just done in a bluish translucent plastic with a bit of paint on the "eye-gems" on the wings -- seemed like it would work with a little touch-up. I used graphite gray instead of all-out black for the main body, and highlighted with a bit of "slate gray" (actually looks more like a blue-gray). The face was painted white, but I applied a wash of "slate gray," then went back and touched up with some more white, and did the eyes and lips in graphite gray, with a couple of dots of tomato red (a slightly orange-ish red, which to me reads as a little "brighter" than flat red). I dry-brushed the wings/arms with some more slate gray, and touched up the eyes/gems to give them outright pupils (graphite gray with white highlight). There's also a bit of the original "silky" sheen to the plastic that shows up with the lighting.