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About Digital Art / Hobbyist T. Jordan "Greywolf" PeacockMale/United States Recent Activity
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IKRPG Vrock-to-Griffon Conversion by JordanGreywolf
IKRPG Vrock-to-Griffon Conversion
Plastic "heroic" 25mm scale gaming miniature (Reaper Bones #77262 "Vrock") with putty-modified head to work as a proxy for a Rotterhorn Griffon for use in an Iron Kingdoms Unleashed RPG campaign.  Terrain elements include flooring, stairs, and decorative pieces made from plaster castings from Hirst Arts Castlemolds block molds, plus additional plastic terrain elements (the "Pillars of Good," the "Dragons Don't Share" broken stairway, and the "Kaladrax" broken statue head) from Reaper Miniatures in the background.

Originally this figure had a thin plastic vulture-like head pre-glued to the body, but it was fairly easily popped off.  I used some Instant Mold to make a two-part push-mold impression of the head of a Privateer Press Rotterhorn Griffon model, then used some Apoxie Sculpt epoxy putty to make a new head (a bit distorted from the original, but that's okay), and some more putty for gap-filling and to texture in additional feathers around the neck area, plus some more putty for a loincloth.  

(In the Iron Kingdoms universe, for some reason there are an awful lot of so-called "beasts" that have rather humanoid, anthropomorphic forms, and possess enough modesty that, even when encountered in the wild, they wear loincloths and such.  Where the distinction lies between "beast" and "fantasy race," I'm not sure, since there are playable PC races such as Gatormen and the boar-man-like Farrow ... and ALSO there are "beasts" such as giant gator-humanoids and giant boar-humanoids, and then more conventional four-legged varieties of alligators and boars as well.  It's just ... a weird thing about Iron Kingdoms, I guess.)

I then based it on a 40mm-diameter round "lipped" miniatures gaming base, painting facing cues used for the Iron Kingdoms RPG.
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2015 Technicorn by JordanGreywolf
2015 Technicorn
A year isn't complete if I haven't drawn at least one unicorn.  Here's my 2015 doodle.  It's an anthropomorphic unicorn-y critter in some sort of sci-fi cyberpunk setting, doing computer-y hack-y stuff, or something like that.

Where are the interfaces projected from, and how?  (Or if it's some sort of cyber-interface, why can we see them?)  I've no idea.  It's just a doodle.  :)

How do I do all the floating hologram interface circle thingies?  Well!  That's an easier one.  Polar Coordinates filter in Photoshop works like a charm.  I just open up a square box working area in Photoshop, and doodle some boxes and lines and such up toward the top portion of the image (within the top 1/4 to 3/8 of the page), and then I apply Polar Coordinates.  What's up at the top gets closer to the center -- so if I want a hollow space in the center of the "interface," I leave a band of empty space up at the very top.  I find it's best to draw up the patterns, duplicate the layer, and then apply the Distort-->Polar Coordinates filter to the copy ... and then UNDO and shuffle it around a bit if it's not quite to my liking.

(Edit: Circuit pattern in background is intended to suggest the shape of a snowflake.  I have no particular story or setting in mind, but I have it in my head that the unicorn's name is "Yuki.")
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Soup'zhon, Gatorman Cook/Bokor/Bone-Grinder by JordanGreywolf
Soup'zhon, Gatorman Cook/Bokor/Bone-Grinder
Reaper Miniatures #02763 "Shrend, Alligator Man," pewter gaming miniature, converted with plastic spare "bits" from Games Workshop Warhammer Fantasy Ogre Kingdoms sprues, some epoxy putty, and a Wyrd Miniatures 40mm plastic base, painted in acrylics.

I converted this miniature for one of the players in an ongoing Iron Kingdoms Unleashed RPG campaign (Privateer Press), to represent his character, "Soup'zhon" -- a gatorman cook (whose in-game careers are "Bokor/Bone-Grinder").  The idea is that he's armed with a cleaver and a "meat tenderizer" mallet.  As per player request, I used some putty to give him an apron and a chef's hat.  The swampy details on the base are also made with putty.  Gatormen are basically anthropomorphic alligator-people who live in the wilds of Western Immoren (in the fantasy world of Caen), and are actually rather intelligent, but they have ravenous appetites that tend to dominate their motivations, hence their technology level isn't quite up to par with the more developed Iron Kingdoms.  As a "bone-grinder," however, Soup'zhon is able to make magical fetishes and brews out of the parts of various inhabitants of the swamps and woodlands, in addition to his particular talent in swampland cuisine.  (His dire crawdad gumbo is to die for!)  The player is from Louisiana and has a background in Cajun cuisine, so I guess *certain* elements of the concept were less of a stretch than others.

The background for the photo consists of some Hirst Arts Castlemolds scenery assembled and flocked by my friend Digital_Rampage, with painted details by me.  Also included are some partially-painted furniture items from the Mantic Games "Dungeon Saga" furniture pack.  I'm not sure where the play-mat is from.  (It's on loan from one of the players in the campaign.)
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Fallout COE Truck Wreck by JordanGreywolf
Fallout COE Truck Wreck
Fisher Price "Lil Zoomers Rockin' Roller" toy truck partially disassembled and modified with scrap plastic, mat board, putty, Heroclix base (for the fifth wheel connector), Tehnolog "Platformer" panel pieces (for cab interior), and acrylic paints, in order to represent a rusty hulk of a pre-War nuclear-powered cargo truck from the retro-futuristic post-apocalyptic setting of the "Fallout" series of games.  I fixed this up as a piece of tabletop terrain for a Savage Worlds RPG scenario using the "Savage Fallout" fan-made setting rules by Yves Geens.

Pictured 32mm scale miniatures, ISO shipping containers, and dumpsters are plastic models from Reaper Miniatures.  Other details include a Road Champs 1:43 scale pickup truck toy, a repainted Hot Wheels "Boss Hoss" bike, a Toy Story 3 play set, part of a Hot Wheels City play set, and "Games & Gears" street boards.
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Junkyard Dawg (Miniature) by JordanGreywolf
Junkyard Dawg (Miniature)
Reaper Miniatures #14031 "Rageclaw Warrior" pewter miniature (roughly 32mm scale) modified with plastic "bits" leftover from a Warhammer 40K "Orks" box, some epoxy putty, a HeroClix base, some paper printed elements, and acrylic paints to represent a character from a Fallout-themed post-apocalyptic Savage Worlds RPG scenario (using Deadlands: Hell on Earth Reloaded rules as a base).  I'm not sure exactly what the "Junkyard Dawg" is (as there are no anthropomorphic wolf/werewolf type creatures in the Fallout games to my knowledge) but it just sort of came about while I was kitbashing some Super Mutants and playing around with what "bitz" I had on hand.  I had a similar idea (and the same name) for a previous "post-apocalyptic" campaign.

In the background is a scenery piece I'm still working on: my "Poseidon Energy" refueling/coolant station.  The fuel/coolant "island" is made from a few plastic "Robotix" pieces painted with "burnt orange" acrylic, then stippled with successive applications of "golden yellow," "graphite grey," and "Caribbean blue" in an attempt to portray it as a heavily-rusted structure with only a few patches of the original sea-blue-green paint job.  The "pavement" is some black mat board.  The background stand-in structure is from McFarlane Toys Halo MicroOps -- "High Ground Gate" 25mm scale set.  The vehicle is a 1:43 scale "Road Champs" truck with a couple of "Red Rocket" logos pasted on the doors (a competitor to Poseidon, but, hey, it's after the Apocalypse).
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Recently, I've helped out with a few "figure flat" illustrations for the sci-fi/cyberpunk setting of "Interface Zero 2.0" (from Gun Metal Games), and I also wrapped up a sci-fi/horror campaign using a slight variation on the same setting.  (I was using the beta test rules, so some of the details of my setting were put together before all of the "fluff" came out for the proper IZ setting.  My version of Ceres, for instance, is a bit more remote and claustrophobic and horror-appropriate than the version that appears in the space supplement for IZ 2.0.)

Anyway, some of my more recent uploads are samples of the "flat art" done for a project related to that for the IZ 2.0 Kickstarter.  The idea is that, in lieu of having 3D miniatures, you might use little paper fold-ups that have pictures of characters and creatures to represent their positions on the table.  The artwork would end up being shrunk down to about 1" to 1.25" tall, so it's okay that it's a bit rough and sketchy.  Some of them suffer a bit more than others for being blown up large enough to show off here, so I'm definitely not sharing the whole lot of them.

Interface Zero 2.0 is a trademark of Gun Metal Games ( www.gunmetalgames.com ).
Savage Worlds is a trademark of Pinnacle Entertainment Group ( www.peginc.com ).

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JordanGreywolf
T. Jordan "Greywolf" Peacock
Artist | Hobbyist | Digital Art
United States
Concept illustrator, word processing specialist, layout editor, and miniatures gamer (among other things).
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:iconardashir:
ardashir Featured By Owner Dec 10, 2015
Happy Birthday, Jordan!
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Dec 11, 2015  Hobbyist Digital Artist
Thanks!  :)
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:iconcarpenocturne:
carpenocturne Featured By Owner Dec 14, 2013  Student Filmographer
:iconzeecaptainplz: Zee Captein would like to thank you for supporting his army with your delicious favorite!
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:iconbillking:
billking Featured By Owner Jul 16, 2013
thanks 4 the fave.
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:iconlady-cybercat:
lady-cybercat Featured By Owner Mar 13, 2013  Professional Traditional Artist
Oh hey! I didn't know you had a DA account!
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:iconcanray:
CanRay Featured By Owner Jan 29, 2013  Professional Writer
We going to see any of your Savage Worlds Ghostbuster stuff?
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:iconarnolf:
Arnolf Featured By Owner Jan 2, 2013  Hobbyist Artisan Crafter
Nice work on zombicide figurines !
I started yesterday to paint mine
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Jan 3, 2013  Hobbyist Digital Artist
Thanks! I need to find the time to get back to painting the rest of my figures. I've put some detail into the heroes, but for the zombies themselves, I haven't really done more than to just slap on some basic colors (for variety) and apply some washes.
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:iconarnolf:
Arnolf Featured By Owner Jan 3, 2013  Hobbyist Artisan Crafter
There are so much zombie that this is quite hard to paint them all, I've painted only two of them yet !
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Exactly! That's why I've tried to go through the minis all-at-once, basically -- though I'm not sure that it's really the better way of doing it. In other words, I take the whole mess of zombies, and base coat them. Then, get out the grey-blue "jean" color and go down the line and find what minis can use that color, and paint some in. Then let's get out the brown. Etc. Got everything roughly covered? Black acrylic wash all down the line. Etc. Not a one of them is FINISHED, but at least all of them are somewhere along in the process, and I think it makes them look better on the table than if I had a few finished and all the rest of them *not* finished. (At least, that's my theory.)

On the other hand, it remains to be seen whether I'll actually ever finish the lot of them, or whether I'll just keep stringing the whole thing along. (There is a certain advantage, a MEASURE OF PROGRESS in doing one mini at a time, so I can say with certainty how many are DONE, versus a very hard-to-quantify estimate of how far in the *process* I am with the whole lot at once.)
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